![]() ![]() The player guides Aarbron through the world, fighting monsters of varying frequency with a small variety of attacks, which is slowly improved upon over the course of the game Aarbron starts the game by punching enemies, eventually using attacks like fireballs and even a laser gun, each with their own set of basic pros and cons. The core gameplay of Shadow of the Beast is that of a basic action side-scroller, with the most notable exception perhaps being that the game is not divided into levels, but rather into one large map. JSTOR ( February 2023) ( Learn how and when to remove this template message).Unsourced material may be challenged and removed.įind sources: "Shadow of the Beast" 1989 video game – news Please help improve this article by adding citations to reliable sources. This article needs additional citations for verification. A remake was released for the PlayStation 4 in May 2016, and included the Amiga original. It was followed by two sequels, Shadow of the Beast II in 1990 and Shadow of the Beast III in 1992. ![]() The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and for its atmospheric score composed by David Whittaker that used high-quality instrument samples. ![]() The original version was released for the Amiga, and was later ported to many other systems. Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum, Mega Drive, FM-Towns, Atari Lynx, Master System, PC Engine CD ![]()
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